Distance - Merging the Platforming and Racing Genres

September 21, 2018

Refract Studios’ Distance is a game that blurs the lines between two very different genres: racing and platforming. It’s kinda like if Mario Kart and Mario Bros were tossed into a blender and sprinkled with some Tron aesthetic, and that’s pretty much as simple an explanation as I can give, but the merger of the two genres has given birth to some pretty unexpected qualities that turn Distance into something far different from a standard track-based racing game, and that’s before you even start lookin’ at what the developers and community have done with the tackle box of mechanics at play.

Distance is in a realm all its own, and now that version 1.0 is released, I figured it’d be a good time to talk about this mechanical menagerie that makes this game more than mundane. So without further adieu, let’s take a look at how Distance is the perfect combination of the platformer and racing genres.

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