Mirage: Arcane Warfare

January 20, 2018
Online multiplayer

First-person melee combat isn’t something we see a lot of in modern games. We’ve had a few games that have done it, and done it well, in recent history but it never seems to stick around for long in the mainstream. The last melee-focused game that stuck around was Chivalry: Medieval Warfare, which came out in 2012 and to this day still has a thriving online community and playerbase.

With its success, it only makes sense that the developers, Torn Banner Studios, would decide to release another game in the same vein. To that end, they recently launched a beta for Mirage: Arcane Warfare, a game that takes all the juicy goodness of Chivalry’s multiplayer melee chaos, slaps some magical abilities onto each character, makes some tweaks here and there, and then says “go.”

Much like its predecessor, Mirage pulls out all the stops when it comes to combat. With how well Chivalry handled its combat, it’s not surprising that Mirage does just as well, if not a little bit better, especially since its essentially the same melee system, just with different weapons and some tweaks for balancing purposes.

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