Pyre is proof of Supergiant’s ability to instill real investments from players to the characters in their games and to craft relationships. Without relationship meters or reminders that characters remember your actions, Pyre actually gets you to form connections with characters.
You feel joy at their growth, sadness at their loss, curiosity at their past, and even a kind of saudade when a character’s no longer around. This is one of the only games where I’ve missed having a character around, and it’s stung a few times during my playthrough.
It's a game about selfishness VS selflessness, and the message has only come across after it was made clear just how much power the player has to shape the fates of the characters around them.